Myrmidion

Ferrite: 24500
Bioptics: 18600
Crystal: 490

The Myrmidion is a mecha borne from the despair of the galaxy. An endless series of problems plagued the outer, less developed worlds, and many planetary militias began to feel increasingly abandoned by their respective governments. These governments themselves, larger than life and boasting enormous power, themselves seemed endlessly beset by the forces of evil and destruction; forces that seemed to be growing in strength by leaps and bounds. The smaller planets began to desperately search for a way to protect themselves from the fantastic forces plaguing their lives.

Statistical Readout
Tonnage 115
Armor Points 300
Start Weapons 9
Min Level 192
Min Heavy Skill 85
Levels/Weapon 3.5
Manufacturer Star Factories
Bonuses
Build Precision (3)
Build Speed - 20
Level 3 + 1 Cockpit Slot
Level 4 Precision (3)
Level 4 + 1 Weapon Slot
Level 7 + 1 Weapon Slot
Level 8 Fork Shield 5%
Level 11 + 1 Weapon Slot
Level 14 + 1 Chassis Slot
Level 14
+ every 3.5 levels
+ 1 Weapon Slot
Level 16 1.3X Damage 10%
Level 20 + 1 Cockpit Slot
Level 22 Precision (3)
Level 24 Trample Shield 5%
Level 25 + 1 Engine Slot
Level 28 Laser Damage + 5%
Level 32 Ice Shield 5%
Level 36 + 1 Shield Slot
Level 40 1.5X Damage 10%
Level 44 Precision (3)
Level 48 Splash Shield 5%
Level 50 + 1 Cockpit Slot
Level 56 1.6X Damage 10%
Level 58 + 1 Chassis Slot
Level 60 Laser Damage + 5%
Level 60 Precision (3)
Level 62 + 1 Engine Slot
Level 64 Wide Fork Shield 5%
Level 69 + 1 Engine Slot
Level 72 Fire Shield 5%
Level 76 Laser Damage + 5%
Level 80 Fork 5%
Level 85 + 1 Shield Slot
Level 88 Fork Shield 5%
Level 91 + 1 Cockpit Slot
Level 92 Precision (3)
Level 96 1.3X Damage 10%
Level 100 1.5X Damage 5%
Level 102 + 1 Chassis Slot
Level 104 Trample Shield 5%
Level 108 Laser Damage + 5%
Level 112 Laser Shield 5%
Level 118 + 1 Engine Slot
Level 120 1.5X Damage 10%
Level 122 + 1 Shield Slot
Level 124 Speed + 3
Level 128 Splash Shield 5%
Level 136 1.6X Damage 10%
Level 140 Laser Damage + 5%
Level 144 Wide Fork Shield 5%
Level 146 + 1 Chassis Slot
Level 152 Proj. Shield 5%
Level 156 Precision (3)
Level 160 Fork 5%
Level 163 + 1 Shield Slot
Level 165 Precision (2)
Level 168 Fork Shield 5%
Level 172 Laser Damage + 5%
Level 176 1.3X Damage 10%
Level 179 + 1 Cockpit Slot
Level 180 1.5X Damage 5%
Level 184 Trample Shield 5%
Level 188 Precision (3)
Level 190 + 1 Chassis Slot
Level 192 Missile Shield 5%
Level 200 1.5X Damage 10%
Level 201 + 1 Engine Slot
Level 204 Laser Damage + 5%
Level 208 Splash Shield 5%
Level 210 Fork 5%
Level 212 + 1 Shield Slot
Level 216 1.6X Damage 10%
Level 220 Speed + 3
Level 223 + 1 Cockpit Slot
Level 224 Wide Fork Shield 5%
Level 227 1.5X Damage 5%
Level 232 Ice Shield 5%
Level 234 + 1 Chassis Slot
Level 236 Laser Damage + 5%
Level 240 Fork 5%
Level 245 + 1 Engine Slot
Level 248 Fork Shield 5%
Level 250 1.6X Damage 5%
Level 251 + 1 Shield Slot
Level 252 Precision (3)
Level 256 1.3X Damage 10%
Level 260 1.6X Damage 5%
Level 264 Trample Shield 5%
Level 267 + 1 Cockpit Slot
Level 268 Laser Damage + 5%
Level 272 Fire Shield 5%
Level 280 1.5X Damage 10%
Level 284 Precision (3)
Level 288 Splash Shield 5%
Level 289 + 1 Engine Slot
Level 296 1.6X Damage 10%
Level 300 Laser Damage + 5%
Level 304 Wide Fork Shield 5%
Level 312 Laser Shield 5%
Level 316 Speed + 3
Level 320 Fork 5%
Level 328 Fork Shield 5%
Level 332 Laser Damage + 5%
Level 336 1.3X Damage 10%
Level 344 Trample Shield 5%
Level 352 Proj. Shield 5%
Level 360 1.5X Damage 10%
Level 364 Laser Damage + 5%
Level 368 Splash Shield 5%
Level 376 1.6X Damage 10%
Level 380 Precision (3)
Level 384 Wide Fork Shield 5%
Level 392 Missile Shield 5%
Level 396 Speed + 3
Level 400 Fork 5%

To keep their loves ones safe and to keep their livlihoods intact they knew they needed better mecha to meet the increasing challenges. On the outer worlds, however, money and funds can be scarce, even to planetary governments. New, top of the line elite mecha were beyond the capability of most smaller planetary governments, leaving them increasingly on the wrong side of an arms race against the forces that assailed them.

In desperation, various small planets began sending out delegations through space. The goal was simple, but large, to find help; to find genuine aid in their struggles against forces that seemed so all encompassing. Eventually, whether by the grace of a higher power, the machinations of fate, or just dumb luck, that help would be found. It was found on the home planet of one particular company: Star Factories.

Star didn't have a ready supply of what they were looking for, but they provided more than anyone else would at the time: they offered to make something new to fulfill the delegation's needs. They offered to use their knowledge to create a new mecha, powerful but also affordable enough that smaller delegations might be able to protect themselves from more advanced and richer enemies. To this end the Myrmidion was born.

The Myrmidion is unique in that it's crystalline super structure is extremely compatible with accuracy upgrades, giving the mecha a total of 35 precision when fully upgraded; a rarity in the crystal mecha world. The mecha itself shares an affinity with laser damage, and shots can be empowered with either extra damage, or potentially with forking electrical discharges to hit multiple opponents at once with a single blast. The mecha is also quite customizable, with 7 slots for both the Cockpit and Engine allowing for the pilot to tailor the final specs to their own needs and desires.

Star Factories also understood that the outer planets do not have the same inexhaustible pilot supply the larger governments have and every loss would hinder their buyers greatly. To this end the mecha was given shielding against all damage types and sizable shielding to prevent it from being caught up in the blast radius of attacks aimed at other mecha.

Armament

Myrmidion comes fully equiped with:

103

110

Refraction Beam

COMMON

Refraction Beam

Precision (6)

A focused laser beam with an advanced aiming system

103

110

Refraction Beam

COMMON

Refraction Beam

Precision (6)

A focused laser beam with an advanced aiming system

93

103

Opening Beam

COMMON

Opening Beam

2X Damage 13%

The opening salvo is important. Double your power and make it the closing salvo as well.

71

101

Scion Beam

COMMON

Scion Beam

Precision (7)

A sniper's best friend. You can pick off a Rizpah salamander at 1000 meters with this beauty.

71

101

Scion Beam

COMMON

Scion Beam

Precision (7)

A sniper's best friend. You can pick off a Rizpah salamander at 1000 meters with this beauty.

71

101

Scion Beam

COMMON

Scion Beam

Precision (7)

A sniper's best friend. You can pick off a Rizpah salamander at 1000 meters with this beauty.

43

101

Emerald Ray

COMMON

Emerald Ray

Precision (3)

If you're looking for a new laser with power and precision, make room in your armory for this one.

43

101

Emerald Ray

COMMON

Emerald Ray

Precision (3)

If you're looking for a new laser with power and precision, make room in your armory for this one.

43

101

Emerald Ray

COMMON

Emerald Ray

Precision (3)

If you're looking for a new laser with power and precision, make room in your armory for this one.

If purchased individually, these weapons alone would cost:
23600 Ferrite
19500 Bioptics
562 Crystal

 

Buy a Myrmidion

Ferrite: 24500
Bioptics: 18600
Crystal: 490